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Resume

Dustin Selman

Email:
Web: dustinselman.com

Experience

  1. Programmer

    ThomasNet, New York, NY

    2004 - 2007

    • Developed and maintained a web-based search engine marketing dashboard application.
    • Created metrics to measure search engine visibility of thomasnet.com and competitor sites.
    • Performed statistical analyses.
    • Report generation and presentation.
    • General technology support for Web Operations Team.
  2. Lab Member

    University of Oregon Perception Lab, Eugene, OR

    2002 - 2004

    • Collaborated in the design and running of various experiments investigating theories of visual perception in the brain.
    • Designed, coded and ran experiments investigating the time course of the Delboeuf visual illusion.
    • Performed multivariate data analyses.
    • Calibrated and ran experiments utilizing eye tracking equipment.
    • Completed documentation for compliance with IRB and NSF human subjects protocols.
  3. Library Assistant

    UofO Computing Center, Documents Library, Eugene, OR

    2002 - 2004

    • Handled all stages of circulation.
    • Answered questions and guided patrons to appropriate technology resources.
    • Provided informal technical support for the campus wi-fi network.
    • Gave input regarding new acquisitions.
  4. Network Engineer

    Nu-World Communications, Eugene, OR

    1999 - 2001

    • Administered a medium sized ISP.
    • Maintained fleet of BSDi, Linux and NT servers.
    • On-call 24/7.
    • Became proficient in DNS, Apache, Radius, SMTP, Perl, Bash, TCP/IP

Education

  1. University of Oregon

    BS, Psychology, 2004

    • Presented research on the Delboeuf illusion at the Stanford Undergraduate Psychology Conference (2004)
    • Participated in the Summer Program for Undergraduate Research (SPUR) through the UofO Biology Dept (2003)
    • John Digman award for outstanding performance in psychological statistics (2003)

Interests

  • Books (have catalogued 1,000+ personal library),
  • Microformats,
  • Philosophy,
  • Information,
  • Go,
  • Tango,
  • Cycling,
  • Bouldering,
  • Speed Cubing (can solve a Rubik's cube in under 2 minutes)